Keirox Custom Maps

visit: Keirox Custom Maps for Rust

Keirox is a well known and very active Map/Monuments Creator with a talent for Immense installations…

If you are searching for monuments that will keep your players occupied, he may have an answer to your need. His releases are a bit old, and he tries his best to keep everything up to date due to the HDRP transformation, so be patient, his work worth all of the waiting.

Rust KIDS Edition – non profit project

« KIDS Edition » is a 2 servers setup for kids under 13 who play Rust even if not legal to do so… Usually it’s because their parents have a Rust account and they are monitored… We will use this assumption.

It’s not only a PVE server, it’s full of fun stuff, roleplay, custom monuments and humorous situations… I’ve been working on younger players setup for a time, as my kids and their schools are requesting a platform to learn survivalism outside of the Minecraft boring structure.

The idea occurred to me to publicize our configuration when MiketheVike posted on of his review on Youtube regarding Bellapig talk with him…

And after checking the comments from some other streams, I just make the conclusion that Rust needs its own « Education Edition », just like Minecraft… And I’ll be working on that for the next months.

The goal is not to make Rust kiddy and bland, but to make it a good platform to learn a lot about survivalism, life in nature, and collaboration. With the passage of OTV, a lot of people think Rust is roleplay platform with a lot of customizations, like in TheSims… But it’s not.  You learn nothing in TheSims… but you can learn to handle electricity, building and agriculture in Rust…

First map i’m publicizing in the next days for this project will be the « La Manic » scenario… The Manicouagan reservoir in north Quebec, Canada, is the biggest meteor crater known to man on earth, visible from space. I use the René Levasseur island in the middle of the crater as a location for this map.  Because i can… 🙂

The scenario?! Bandits use the island to train their springs… when they are strong enough, they go fight the scientists in the hidden station in the crater.

 

This map will be amazing with the help of Niko, Cobalt and Immp77, with their cool custom monuments… Others will stick with the list when I know exactly where we’re heading…

What I’d like to see from the community is a will to make this project bigger… any admin can provide a server for this project, like they offer PVP servers or custom servers for their friends.

And i’d like to see some Prefab/Monuments Creators release some work that can be placed on a map for kids.  It’s easy you know… Lower complexity of puzzles, add a WoW factor, and that’s it…

You’ll see with the first two servers, filled with great stuff. And if you are a Monuments creator and are interested to participate on the project, just contact me, I’ll be more than happy to install your stuff on the next maps… 🙂

 

btw, thanks to Kyous for his video feature image… it represent this project so well !!!!

Location: Suez Canal

This map was created inside our « Locations » challenge of summer… Due to proportions it was impossible to have a real view of the entire canal, so I used the first 1/5 part of it from Suez city. I will not post thousands of comparaison pictures here, but you can visit tripadvisor.com to have some photos from tourists who visited the location lately…

The Suez canal is simply a straightforward human crafted river with harbors, hotels and factories on its banks, luxurious bridges everywhere, and sand…

green? only where the population forced it…

bridges? a ton of them… some are hight and permanent, possible due to high banks, but some are rotating, set at the banks when not in use.

the river is 3 times larger than a regular cargo.

roads… along the banks, and in the cities, there are roads…

Rust Tug Boat was inspired by the tug boats in the Suez Canal… so yes there are plenty…

Minimal canals are built across cities to control the flux of boats.

######################################### SO…

the map is Isekai-style based. Only the canal is important and populated in monuments. The other parts are just empty space for bases, roads and pve. There are a lot of mini monuments, like oil derricks, *(thanks to Niko) and all the waterwells are located in useful places… desert… 🙂

Des projets pour le manoir en 2022 et plus

Cette année, en 2021, le gros du travail se fait dans la réfection de l’isolation de la maison et la refonte du système de chauffage.  Fini le système de ventilation à l’huile et au bois… on condamne complètement un système qui depuis des décénnies coûte une fortune aux usagers de la maison, et on repart à neuf.

C’est un système de « convection électrique individuel » qui chauffera chaque pièce de la maison qui le nécessite. Puisque les enfants ont chacun leur horaire et que les absences sont nombreuses en cours de semaine, c’est inutile d’avoir un système de chauffage central qui brûle des milliers de dollars par an à chauffer une maison vide juste parce qu’il faut la maintenir au niveau de préservation.

Deuxième gros changement c’est la planification de la ralonge de la galerie principale au sud pour faire un deck qui rejoint la nouvelle piscine derrière la maison. Déjà que la galerie n’allait plus jusqu’au bout de la maison depuis l’ajout d’un espace fermé à l’arrière. On va changer ça en ajoutant un détour à la galerie, une rampe qui longe le côté sud, et un deck sécurisé qui donne accès à la piscine, qui se trouve à 15 pieds de la maison. Un bel espace de vie extérieur.

On change aussi le stationnement de place… Depuis près de 100 ans les voitures étaient stationnées côté sud de la maison, et avaient une allée qui faisait le tour de la maison.  On a condamné cette allée inutile. On déplace le stationnement pour être plus pratique pour nous, devant la maison à l’est, ce qui nous évite aussi d’avoir une voiture enterrée sous la neige dès qu’il vente… parce qu’ici, il vente tout le temps!

Mais parlons de l’avenir… cette maison a besoin de changer de style.  Pendant la moitié de sa vie, ça a été un presbytère pour ensuite être transformée en maison familiale… et personne n’a jamais travaillé sur la fonctionalité de la maison, personne n’a jamais pensé lui donner un autre look, parce que bon, on est en campagne, ce n’est pas « nécessaire ».

Nope, pas nécessaire, mais cool.  Après le deck au Sud, l’Est va se doter d’une terrasse sur le coin « public » de la maison qui pointe vers le coeur du village. J’ai eu l’idée en me rappellant « The Big Chill », un film des années ’80 où on voit une magnifique maison de la Caroline du Sud. Le style Antebellum pourrait très bien s’appliquer au Manoir, mais je préfère la simplicité du style actuel.  On peut voir sur ces images l’extension de type terrasse qui se trouve justement au côté Est de la maison.

Et puisque nous avons à mettre à jour la fondation de la maison sous la galerie, j’ai pensé y aller avec la même inspiration… Les gens sur cette maison ont aussi dû refaire la fondation lors du rachat il y a quelques années en transformant la maison en manoir de luxe. Et sur la photo qui suit, on voit la différence de style mais aussi de fonction de la fondation de la maison.  Ça rajoute un étage complet à la maison… Ils ont creusé et consolidé le pourtour de la fondation en y créant un espace accessible de type « boudoir extérieur ». Et nous pouvons faire de même avec notre fondation qui fait 3 pieds d’épais.

En faisant de même, on consolide la fondation, on crée un meilleur support pour la galerie existente et on ajoute un espace de jeu sous la galerie et on redonne vie aux fenestrations du sous-sol.

Puisque dans l’avenir la maison va servir plus de Bed & Breakfast ou un AirBnB pour les membres de la famille qui sont adultes, il faut « agrandir » de l’intérieur, il faut aussi penser qu’on peut faire quasiment ce qu’on veut avec cette maison…

Comme redonner vie à la galerie du 2e étage en même temps qu’on refait la toiture… peut-être élargir la mini-galerie qui pourrait s’étendre sur 30 pieds au lieu de 6…

Et le fameux grenier abandonné depuis des années… on doit en refaire l’isolation totale, et puisqu’il s’agissait à l’origine d’un espace réservé à la bibliothèque, pourquoi ne pas s’y remettre, et créer un espace étude/boudoir/bibliothèque à l’ancienne?

Ça va prendre des livres, parce qu’on a quand même un espace de 30×30 à combler, avec l’escalier central et l’échelle qui mène à la terrasse sur le toit.

…encore des projets à venir!

How is it possible ?? – rust underwater and tunnels?!

This was asked many times since the Tunnels came out last season… and now, Rust has underwater world… HOW CAN THIS BE ???

At first, no, the floor of the map is not at pixel 1… Actually, map makers know it well but never tell… all maps’ « Sea Level » start at 500 meters high, and the highest position possible is at 1000 meters high.

So basically we can go 500 meters below sea level, like you can feel by going down the 20 floors of the staircase that leads to the tunnels… We also can go 500 meters above floor level with your heli or balloon.

So the sea level exists, and when we install a monument that is forced to go lower than that level, we need to apply a « trigger« , and an « alpha mask » that will make the water invisible and no feeling it.  If we forget this, you will see water in a tunnel and you will suffer drowning if you go in.

There is no magical effect.. this is a well known feature from the Engine that drive the graphics in Rust… So if a map maker tells you that your underwater or underground feature can not be done, just go somewhere else…

As an additional detail: The Map is a proportional size that is 10x smaller than reality. So, if you have a 3000 meters large map, you will walk 300 meters to cross it.  You character can run at 1 meter per hit. It is proportional also like if you have a 3000x large map, it will be a 9 000 000 meters area.  That’s why you will not often see a 6000x map… because they are too big and will take more time to load.

*(we don’t care, big maps are amazing as well)

Wipe Day or Story Telling?!

It is known to all youtube fans that your prefered Content Creator usually film his most important events during « Wipe Day »… This is supposed to be THE DAY where everything happens, everything is hard, harsh, complicated and exceptional… It is basically refered to the Monthly First Thursday Wipe when forced…

What if i tell you that most of these content creators have their own custom servers and can have a wipe day anytime in the year?  Like Blooprint, Stevie, CNDBlood… they all have servers that wipe once a week, and even more often for some.  And they all have custom configurations, like extra loot, 2X, etc… Some content creators even invite people to play with them and they can even wipe two or three times a day just to have a perfect match.

It’s so easy to have content when you control your environment. So don’t focus on the « Wipe Day » thing when you watch a video of your prefered streamer. Focus on what he has to offer as level of content.

Content Creators are numerous… there is actually too much of them. 90% of the Rust Streamers have nothing to offer… just their regular gameplay streamed while they have no life whatsoever.

Story Tellers like Frost, Blooprint, Welyn, on the other side, are fluent in creating a mood for their content… Story Telling, even when scripted, is cool for one reason: it tells you that there is more to Rust than just PVP and KOS.

Yes we promote story-tellers, because they have a link with our own activities… Our themed maps/servers are for stories, scenarios, events… Their job is to make it big.

Rust Everywhere… desert, mountains, underground and now under the sea

For the August forced Wipe – because of underwater world – I upped a default vanilla map on one of our US servers so our gamers can play a lot with Tunnels and Underwater Labs… no it is not procedural… we never do procgen!

The map is well spread, with absolutely all the monuments in the game… As you can see from the top tier of the map, the monuments are all around, each or about each on its own peninsula… roads are everywhere, even if crap in some locations, so you can loot thousands of roadside loots and be rich without having to raid the large monuments.

A lot of tunnels.. I’ve put more tunnel entrances than by default, so the tunnels structure is mega loaded with directions. And with the new updated tunnels with docking stations, there is way more locations for PVP.

As you can also see above, the Maps display also seperate now what is where… First button is the ground level map, then the tunnels, then the 4 levels of underwater labs.  In the near future, links will be made between the tunnels and the labs, so we can visit everything without changing the environment. Tunnels will also be updated with levels sooner than later.

There is nothing more specific on this map, because it’s pure vanilla… no custom monument or prefab, no specific construction or mix of terrains…. just no arctic biome… because it’s easier to test features without it.

Good vides, guys

Location: New Holland

I’ve put myself into a great challenge today… For a new friend in Rust, I decided to use the Locations challenge and make his birth location a new map… Little did i knew what country he was originate from… damn, the worst of them… Netherlands… Yeap… the flattest country on the planet… and under the sea level for most of it.

So instead of making it the boring place it is actually – as stated by that friend – we use the Rust scenario to make it better… here it goes with the storyline:

The Post-Hapis incidents of the 1980s brought us nuclear fallout preventing any repopulation of the region.

In recent years, the bandits regained control of some islands, and one of them bears a strange resemblance to a European country, the Netherlands, which has earned it the nickname of New Holland.

Some bandits of dutch origin have decided to take back the Island and give it some semblance of homecoming, with a Rust scent… because too much tulips, if you ask me!

This is post-apocalyptic era of Netherlands. Tourists mutated into survivors, and the locals are now bandits or scientists who wants your life to end.

You love beaches in Netherlands? passing by Noordwijk you can walk thru the Strands and take a sip in our bars.

Same if you are here to look for the windmills… come on, who is not lurking for these ?! So from Kinderdijk to Gelderland, we have some too…

And after the wind, our Holland also exploit Wood and Oil… Lumbermills and Oilrigs are also common in the decor.

And there is way more to discover in New Holland… visit!

Location: Arizona Sky

First Vacation target of the world, the Grand Canyon is so popular, the tourism industry locked down certain regions of the place so tourists can not visit anymore… but we are.

You can now visit the Grand Canyon, Arizona, without boundaries, and with a Rust twist… vanilla!

This is the first map of the new « Location » project here on rust.exposed.

It’s quite simple, the original Grand Canyon Map was used to generate the heightmap for Rust, and the original features of Rust were applied one after the other, in the right order to make it look like in real life. So for real, the mountains and steeps are really similar to the real ones… we’re not playing with heightmap just for a contouring, but for the exact stuff you can expect when visiting the location.

That’s our goal on this project, to have locations that look like in real on Earth. It is so, that you can not really locate yourself on the Rust map display… because when you’re in the Grand Canyon, most of the decor is on the plateau, and the stratas are not mapped, even by Google.

Green part of the Colorado river, with steep.

Rust interpretation of the same river…

This map fills 95% of the map space, with no island or any fancy decor… it’s the absolute simplicity of the Grand Canyon… The Colorado River that flows across the map is drinkable.  The only detail we edited was the height of the canyon itself… we have put it to 50 meters instead of the 800 meters of elevation. It would’ve make the game unplayable with the real sizes.

Strange fact: randomly putting the Large Excavator… on the location of the actual Canyon Mine

Though our Excavator is only mining Stones, Metal, Sulfur and HQM, the original Canyon Mine is a danger for the location, mining uranium… Conciously, you can read about the topic on this page: Grand Canyon Uranium Mining (grandcanyontrust.org)

One of the main advantage of this kind of « canyon » map is that clans and groups can build mega big bases on hidden locations… Imagine starting your base at the bottom of the river, and raising it until it fits the elevation of the strata!?

 

We’re back on track for July 1st Wipe…

As you may have noticed if you were a regular here, the site was down for about a month… database problem we did not even notice.

But we’re back now, and in July 2021, we’ll be releasing at least 3 major maps that will be available for download, free of charge. The intention is to have new decors and moods for your own custom servers.

They will be released as a « Tourist Mode » version of custom maps… The names will give you a hint on what you will be able to see on them:

  • Anticosti *(Island where deers reign supreme)
  • Arizona Sky *(Highest steep Canyon)
  • Due South *(South like in Amazonia)

after reconsideration, like « hey, let’s edit this post », I’ll add more maps to this theme:

  • Death Valley *(California, Mojave desert)
  • Black Forest *(large mountain range in south germany)
  • Alaskian Husky *(snow, steep, and wolfey dogs)

Yeap, we’re known to use custom locations for our maps, so this serie will start BIG with various types of locations where every person wants to pass some great vacations… Rustly!

The announcement will be for soon