Redesign of the Statistics and Tendencies logic…

Ok, i was to release that stuff yesterday, but as soon as i finished the work, i thought of a change in the Crawlers Bundle package, and decided it would be a large benefit to make the change in the Stats and Tend right away with it… it’s not long, but instead of releasing a version 1 and a version 2 the same week, i ask you to wait like 3 days…

the new crawlers engine will make daily statistics on the fly, with the ability to track whick topic was read by crawler X or Y… this is way better than just counting the number of hits, isn’t it?

like Kevinl indicated, you will not have anymore need to have Google Analytics on your site… this engine will track all humans and crawlers all the time, seemlessly. you have two engines that work the same, the crawlers tracker, and the humans tracker.

guests will be tracked by IP, members by their id, and trackers by their name… as we do not need to track which thread a member reply to (already in the db), it’s easy to build statistics on this as well.

some people would say that it is pointless as Google Analytics can do it… nope… sorry, but when you let others do your work, you are not sure of the results. Google Analytics is not tracking each actions on a site, they track visits made via their service… they are not tracking other crawlers, neither the access to private forums etc. there is a lot of things Analytics can not do.. it can not evaluate which forum is popular, which topic is interesting for your visitors etc… on a daily basis.

some others would say that it will overload the server by making an additional query each page loaded… each of the queries my engine do takes about 0.00001 seconds to execute, and less than 2k of ram total… because the engine is well coded.

for the ones who already have the old Crawlers bundle on their site, the upgrade is taking care of the transition, that’s the part which took the most of my day coding… as it was impossible to track the inthread or the daily stats, the evaluation of the data is normalized to give a logical result… so the stats will have a logical count, instead of a burst (do not ask me to explain, it’s complicated and i’m bad in maths!).

hum, someone told me to name that new engine as « Nexia’s Analytics »… but i hate to exploit the success of someone in my advantage… :grin_Confused:

i may just name it « Nexia’s Statistics and Tendencies » as planned… rofl

oh, btw, one thing Google Analytics is unable to provide: tendencies for the next month… 😉

Making Credits/Points into Cash

Ok, right now with my points engine you can buy points and money goes from the clients paypal into the companys to « back up » the points, now i am working on making users be able to make their points back into cash (buisness -> to client) the problem is i can’t think of the logic with paypal? if you have any ideas with this please say

Webalizer grabber…

Webalizer PHP – serving up secure and XHTML/CSS valid Webalizer statistics

this tool grab webalizer’s index.html content and create new stats with it… this is the only thing we can have to receive server-side information.

as i’m playing with forum stats right now, i think i’ll need that script to work inside vbulletin so we can have these stats stored somewhere…

the biggest problem is that we need the location of the webalizer stats to make it work — i tested it on this server and it is not even locating the file… so go figure… most webmasters have no idea how to locate their webalizer, so what can we do?

i’ll see what i can find… if you have ideas, let’s talk.. lol

Another Advanced Product, Statistics and Tendencies

Did you ever dreamed to know exactly where are these posts and new users ??

vbEnhancer.com – Tendencies

This is what i am actually coding for [user]Chris-777[/user]… actually he asked me the actual version of vbTrends from Hambil, but as i was planning a better engine, i decided to give it a go.

The inspiration comes from an engine i coded 2 years ago. Statpress™ which is a plugin for WordPress, was missing a logical overview chart, and i coded it for the author. here is a screenshot of it:

overview_statpress.jpg

And as i’m never happy with the existing codes in vB, i decided it was lacking a real Statistics engine, so i coded it, based on the structure of Statpress… it is not calculating the same things, but the functions are similar here.

overview_nex_tend.jpg

… this engine is not really useful for the day-to-day users, so it is permissions based… you give access to the ones you think it could be useful to.

basically, this engine tells the reader if the site is growing, at what pace, and the plans for the next days… 🙂 good thing if you plan on selling your site or try to bring some sponsors.

this product will also have a little plugin in the forumhome statistics, resuming these elements, which will replace the vbTrends… in a day or two, if things go well… this first part was coded in 12 hours.

*wave*

Hi.. :grin_Smile:

I’m Oblivion Knight from vb.org – kudos to you [user]nexia[/user] for standing up for yourself.

Great fan of your work, and shall eventually get around to subscribing.

Regards.

Soft yellow Emoticons (W.I.P)

These emoticons (preview below) were started due to a member asking if there were similiar emoticons (animated) around to the ones he was using already to expand upon. I liked the theme of these emoticons and decided ro embark on a mini-project (this pack will consist of 50+ emoticons) with addon packs released in the future.

For the now, the previews below are in the w.i.p phase and although some of them looked to be duplicates they aren’t. Some have animation flaws which I corrected in later variations which you’ll notice (or maybe not if you haven’t got a keen eye) and I was looking for some feedback, suggestions and some constructive criticism.

Thankyou.

Juggle.gifJuggle1.gifJuggle2.gifJuggle3.gifJuggle4.gifJuggle5.gifJuggle6.gifspin.gifspin1.gifnerd.gifnerd1.gifninja.gifbiggrin.gifbiggrin1.gif embarrassed.gifembarrassed1.gif hyperactive.gifhyperactive1.gifembarrassed1.gif hyperactive.gifhyperactive1.giffustrated.gifcold.giftongue.giftongue1.gif

For those interested on the construction side and the layers used I posted a screenshot of the psd count (which is low by my standards) and the animation count. As you can see these emoticons are fully vectored (bar the brush layer which soon will be vectored because I like to be consistent.