Map Défi: BusStop CatWalk

L’an dernier, j’ai eu un challenge avec PrinceVidz après avoir fait sa carte officielle… Avec les changements de propriétés sur Rust, il devenait impossible ou presque de construire une base avec les Bus Stops… j’ai couvert le sujet à plusieurs reprises…

et cette semaine PrinceVidz m’a demandé de créer une nouvelle carte avec les Bus Stops comme challenge. Que des Bus Stops et des Tunnels pour les comps…

Alors voilà, c’est cette carte.

Il y a plus de 50 Bus Stops répandus un peu partout sur la carte, dont 35 sur le bord des routes…

Et quelques-unes dans des endroits douteux, pour un peu de challenge!

Quelques détails:

La foret est très boisée, et le centre de la carte est complètement plat, donc le challenge principal est de trouver des comps pour construire, et aussi pour recycler et s’armer…

La carte n’est plus en démonstration, mais peut être testée à la demande..

A tribute to Welyn’s 2.5M fan base.. we climb it again

Last month, Welyn decided to show gratitude to his large Subs on Youtube, and had a trip at the Mt Shavano for a great climbing adventure with his mom and Rhys

I was impressed by the decor… similar in many parts to what we have in Rust, but compared to Rust, there was way higher mountains and yeap, lots of summits…

So I challenged myself to create a similar decor in Rust, with some differences… The city of Salida is represented, but it’s a ghost village where players can install themselves without the need to build compounds…

The map is similar to the region of Salida, but it would’ve been hard to replicate, so I used Rust content to make it good… In Welyn’s video, we have a view from the treeline… It is « similar » in the map… 🙂

For all the other details, you have to watch the entire video and play the map… But… I added some details that does not exists at Mt Shavano and neither inside Rust in vanilla.

While observing Welyn for the last 2 years, one thing I found is that he is not a « PVP fights in Monuments » type of guy.. Most of his movies and plays are in the wild, against general public players, and focussing on destroying bases of toxic or trolls. Having a map built for this kind of scenario is way more complicated than just using the Procedural Generator…

Having a custom map just for the fun of it is kinda boring. This scenario is fun when you roleplay, because it is about Tourism, Mountain Treking, and Wildlife Preservation in a game where you focus on surviving… So it’s acting like Welyn to fight the wrongdoing guys… 🙂

 

1- Official Rust content is minimal… No large monument, and just some small custom monuments. This is to attain a certain level of touristic feel to the map.

2- This region is a National Wildlife Area, so each  summit has a Firetower to watch over the sector… filled with tier2, you need a green card to enter.

3- Since Welyn is running out of water at the halfway point, we have on the map a multitude of water wells at the height of the treeline.

4- Resources are more than important when playing on a Creative play server… When you do the climbing for the right goals, you are rewarded with nodes everywhere… and plenty of locations to install your base.

5- The fishing village is complete, and there are some sneaky scientists observing the scene from the sky… You can use a mini-copter to attack them!

6- The map is about Mountains, in Colorado… and so there are some toilet stations… you can even use them to protect yourself from weather or to fight the Heli.

Anyway, this is it… on october 8th, the server was wiped out for the month, and now offer a different map… sorry!

Rust.Exposed Archive

For the last year, I was volunteering some work with the game Rust, providing maps. prefabs and server-hosting for clans and groups. I’ve been happy to work on that Unity 3D Engine. But lately, there was too much IRL work to be done properly, so i have less time to work on Rust.

So i decided to drop the official site and let things go… Archives of my work on Rust.Exposed will be stored here for memories.

Heightmap – The Foot

 

This heightmap « the foot » is based on my own footprint.

The Inspiration was simple… using the procgen process to generate basic maps in Rust Servers bring more than often an island with the look of an ET Foot… always some peninsulas, round based, etc… like 99% of the islands on this planet are NOT like that…

So i made this map a foot because mine of funnier than the procgen ones… 🙂

That’s all.

For hte time being, you can visit this map and play on it just for fun.  as usual, just search for us in the Servers listing… «  [EXPOSED]  »

Our goal at rust.exposed is to provide clean and efficient heightmaps so you do not have to struggle on how to design your island.

Use RustEdit to:

– Put monuments, paths, rocks, tunnels and underwater elements in the Procedural way

– Edit the map height, resize it, add more land or islands, etc

– Install your own monuments and prefabs to personalize the map entirely

This release include:

– one Plain Map you can play with

– a basic Procedural Map with random stuff on it.

Elements to consider:

– Offshore balanced, so You have underwater labs, loots, icebergs etc

– Land has different mountains and cliffs structure so it’s not monotonous or impossible to climb

– Size is always 4444 but you can resize the map easily before editing it

– The demo map can be used on your server, but you surely can do better while editing it to your tastes

– The map is structured so all types of roads are possible by procgen not only by hand

– The map is balanced in lands and steeps, so you have beaches and mountains

– If this map is based on a IRL location, the heights are supposed to fit in proportions 1/100m

– Even when using procedural generation, your roads and monuments will not be off, because the terrain is well balanced – or the procgen fuck up by itself!

Sammy est parmis nous pour rester…

Depuis quelques jours, nous accueillons Sammy, une mère reproductrice de Bouvier Bernois de type Européens *(plus costauds)

Elle devait passer le test de la maison, et bam, Ezekiel s’est décidé de nous montrer le résultat!

Clairement notre plus grosse patate à date, elle fait un bon 25% trop grosse pour sa race, elle va devoir faire de l’exercice en courant 2km tous les jours dans le boisé avec… Jip!

Oxide – Core and Plugins for Rust

visit: uMod – Home

Oxide is THE engine to add features to your Rust server. If you want to customize Rust Gameplay, you can not without using Oxide. uMod is the repository of everything free for this engine, which is a good place where to start.

You have first to install and activate Oxide on your server before adding plugins. You have to deactivate auto-update on your Rust install to do so, or you will have problems running plugins.

There is not much to « see » on that website, but more things to read and understand to make things work.  I’m not going to support your installation, but if you need help on how to customize the Oxide work, i suggest you visit the Community tab on that site.

Lone Design

Visit: Lone Design – Custom Rust Maps, Prefabs, Monuments and Plugins

Lone is well known for his numerous prefabs and monuments… All of them very well built, up to date and useful.

Since march 2020, he also share his site with other designers/creators who release stuff for your Rust needs… This is really a place to go if you are in need of ideas for your server/map/project.

Keirox Custom Maps

visit: Keirox Custom Maps for Rust

Keirox is a well known and very active Map/Monuments Creator with a talent for Immense installations…

If you are searching for monuments that will keep your players occupied, he may have an answer to your need. His releases are a bit old, and he tries his best to keep everything up to date due to the HDRP transformation, so be patient, his work worth all of the waiting.

Rust KIDS Edition – non profit project

« KIDS Edition » is a 2 servers setup for kids under 13 who play Rust even if not legal to do so… Usually it’s because their parents have a Rust account and they are monitored… We will use this assumption.

It’s not only a PVE server, it’s full of fun stuff, roleplay, custom monuments and humorous situations… I’ve been working on younger players setup for a time, as my kids and their schools are requesting a platform to learn survivalism outside of the Minecraft boring structure.

The idea occurred to me to publicize our configuration when MiketheVike posted on of his review on Youtube regarding Bellapig talk with him…

And after checking the comments from some other streams, I just make the conclusion that Rust needs its own « Education Edition », just like Minecraft… And I’ll be working on that for the next months.

The goal is not to make Rust kiddy and bland, but to make it a good platform to learn a lot about survivalism, life in nature, and collaboration. With the passage of OTV, a lot of people think Rust is roleplay platform with a lot of customizations, like in TheSims… But it’s not.  You learn nothing in TheSims… but you can learn to handle electricity, building and agriculture in Rust…

First map i’m publicizing in the next days for this project will be the « La Manic » scenario… The Manicouagan reservoir in north Quebec, Canada, is the biggest meteor crater known to man on earth, visible from space. I use the René Levasseur island in the middle of the crater as a location for this map.  Because i can… 🙂

The scenario?! Bandits use the island to train their springs… when they are strong enough, they go fight the scientists in the hidden station in the crater.

 

This map will be amazing with the help of Niko, Cobalt and Immp77, with their cool custom monuments… Others will stick with the list when I know exactly where we’re heading…

What I’d like to see from the community is a will to make this project bigger… any admin can provide a server for this project, like they offer PVP servers or custom servers for their friends.

And i’d like to see some Prefab/Monuments Creators release some work that can be placed on a map for kids.  It’s easy you know… Lower complexity of puzzles, add a WoW factor, and that’s it…

You’ll see with the first two servers, filled with great stuff. And if you are a Monuments creator and are interested to participate on the project, just contact me, I’ll be more than happy to install your stuff on the next maps… 🙂

 

btw, thanks to Kyous for his video feature image… it represent this project so well !!!!

Location: Suez Canal

This map was created inside our « Locations » challenge of summer… Due to proportions it was impossible to have a real view of the entire canal, so I used the first 1/5 part of it from Suez city. I will not post thousands of comparaison pictures here, but you can visit tripadvisor.com to have some photos from tourists who visited the location lately…

The Suez canal is simply a straightforward human crafted river with harbors, hotels and factories on its banks, luxurious bridges everywhere, and sand…

green? only where the population forced it…

bridges? a ton of them… some are hight and permanent, possible due to high banks, but some are rotating, set at the banks when not in use.

the river is 3 times larger than a regular cargo.

roads… along the banks, and in the cities, there are roads…

Rust Tug Boat was inspired by the tug boats in the Suez Canal… so yes there are plenty…

Minimal canals are built across cities to control the flux of boats.

######################################### SO…

the map is Isekai-style based. Only the canal is important and populated in monuments. The other parts are just empty space for bases, roads and pve. There are a lot of mini monuments, like oil derricks, *(thanks to Niko) and all the waterwells are located in useful places… desert… 🙂